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1. [Ship Balance Issue] Battlecruiser Tracking - in Ships and Modules [original thread]
Also bombers are technically frigates and can wipe out 200 battleships in a minute when Mister Vee is the Eff Cee
- by Krios Ahzek - at 2012.03.16 21:27:00
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2. [Ship Balance Issue] Battlecruiser Tracking - in Ships and Modules [original thread]
John Maynard Keynes wrote: I am new to eve. I think it is important that new players can play a meaningfull role in this game. However, current game mechanics don't allow that. Recently, my alliance has fielded 300ish Rifters with some noob sh...
- by Krios Ahzek - at 2012.03.16 21:25:00
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3. Incoming titan adjustments - in Ships and Modules [original thread]
Also Darius JOHNSON is CCP Sreegs, the man in charge of banning bots.
- by Krios Ahzek - at 2012.03.14 03:10:00
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4. Incoming titan adjustments - in Ships and Modules [original thread]
Surge Roth wrote: Takashi Kaeda wrote: Surge Roth wrote: Andski wrote: Surge Roth wrote: I came to this game trying to get away from WoW bullshit, but it turns out management in this game wants to go in that direction. EVE is tur...
- by Krios Ahzek - at 2012.03.14 02:12:00
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5. [REQUEST] CATALYST OVERPOWERED - 882DPS?!?! - PLEASE NERF - in Ships and Modules [original thread]
3.6k EHP with perfect skills. Totally OP.
- by Krios Ahzek - at 2012.03.13 22:24:00
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6. Incoming titan adjustments - in Ships and Modules [original thread]
EVE Online - Bad World
- by Krios Ahzek - at 2012.03.13 21:21:00
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7. Incoming titan adjustments - in Ships and Modules [original thread]
Sapegu wrote: So, How can a small alliance overpower a bigger alliance? If Biggest guns are nerfed... 1000 men Alliance cannot overpower 7000 men alliance... never!! This game is not evoluting but being nerfed for goons pleasures... Goons......
- by Krios Ahzek - at 2012.03.13 20:21:00
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8. Incoming titan adjustments - in Ships and Modules [original thread]
Lord Aliventi wrote: These are terrible changes. Nerfs almost never fix anythings. A Except when they do (all the time)
- by Krios Ahzek - at 2012.03.13 20:11:00
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9. Incoming titan adjustments - in Ships and Modules [original thread]
Carl Albanit wrote: CCP is making a 100b Ship worst than a 3b Ship.... Seems Legit *tactical facepalm* Having 20 times the EHP is clearly worst.
- by Krios Ahzek - at 2012.03.13 19:41:00
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10. [REQUEST] NERF MAELSTROM - IT IS OVERPOWERED - in Ships and Modules [original thread]
Hahn Super Dry wrote: [Maelstrom, New Setup 1] Tobias' Modified Gyrostabilizer Tobias' Modified Gyrostabilizer Tobias' Modified Gyrostabilizer Tobias' Modified Gyrostabilizer Draclira's Modified Reactor Control Unit Cormack's Modified Sensor B...
- by Krios Ahzek - at 2012.03.13 19:30:00
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11. Incoming titan adjustments - in Ships and Modules [original thread]
Grath Telkin wrote: Andski wrote: Congrats, you've descended to the level of tinfoil hat wearing pubbies Hey, the truth sucks, but its still the truth, you have an ex alliance member as one of the head design guys for the game. Sounds...
- by Krios Ahzek - at 2012.03.13 19:27:00
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12. Incoming titan adjustments - in Ships and Modules [original thread]
BUT There is ONE they FEAR They are told he is Mittani SMUGBORN
- by Krios Ahzek - at 2012.03.13 19:07:00
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13. Incoming titan adjustments - in Ships and Modules [original thread]
malet wrote: CCP YOU SHORT SIGHTED F***KWITTS Its no wonder with mittani on the CSM, Lets make the F****G game name Goons Online Way to go to shaft the old players yet again. First you screw super carriers, now ttians yet again. Poke you pox...
- by Krios Ahzek - at 2012.03.13 18:52:00
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14. Incoming titan adjustments - in Ships and Modules [original thread]
Please
- by Krios Ahzek - at 2012.03.13 18:39:00
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15. Problem: Minmatar ships are too easy to fit. Solution? Read inside - in Ships and Modules [original thread]
DarkAegix wrote: Anyone fitting a Minmatar ship will know how damn easy it is. Slap on the largest guns, oversize tank, T2 tackle and equal-sized neuts if applicable. Too easy. With any other race you need to drop the guns down a size, leave ...
- by Krios Ahzek - at 2011.12.09 17:36:00
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16. Falcon and their 10m3 drone bay - in Ships and Modules [original thread]
Naomi Knight wrote: ElCholo wrote: Warrior IIs to help push away light tacklers that get too close to you. yep the whooping 32 max dps with max skills will clearly kick those tacklers asses.... How many frigates have a 32 dps tank?
- by Krios Ahzek - at 2011.12.08 13:50:00
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17. Artillery in frig gangs. - in Ships and Modules [original thread]
Zhilia Mann wrote: Klown Walk wrote: I know you said that you don-Št need tackle but I would still get it(-450 ehp for tackle is worth it imo). [Thrasher, New Setup 2] Gyrostabilizer II Damage Control II Catalyzed Cold-Gas I Arcjet Thruste...
- by Krios Ahzek - at 2011.12.04 21:22:00
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18. Escaping the Police... - in Ships and Modules [original thread]
I got consistently nuked undocking from Jita in a Sigil with a rack full of stabs, it's the bumping that kills.
- by Krios Ahzek - at 2011.12.01 20:34:00
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19. How much use is a single webber vs Angel Vipers? - in Ships and Modules [original thread]
JonnyRandom wrote: Zorai Miraden wrote: A Smartbomb also works wonders in this situation but is not advisable to be used in highsec. If I'm in a mission, why is it inadvisable to use smart bombs? (In hisec) A cloaked ninja looter late...
- by Krios Ahzek - at 2011.12.01 16:32:00
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20. Escaping the Police... - in Ships and Modules [original thread]
Don't do it in Jita, on busy night even in a Thrasher you'll get bumped to hell and fail to warp. Or use an insta undock and cross your fingers.
- by Krios Ahzek - at 2011.12.01 15:37:00
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